The last boss of SWR
brings back her earth shattering style to the fray. She’s mostly
familiar to those who’ve played her earlier appearances in
fighters, focusing mostly on defense here, thanks to her trusty
keystones.
A Attacks
5A: A double jab.6A: A shoulder tackle. Based on her 6[A] from SWR/12.3
2A: A crouching jab
j.5A: A jumping double jab.
B Attacks
5B: A kick to the stomach. Based on her 5A from SWR/12.36B: Stomps her opponent’s feet. Based on her 5AA from SWR/12.3
2B: A double crouching kick.
j.5B: A double jumpkick. Based on her j.5A from SWR/12.3
C Attacks
5C: A horizontal slash with her sword.6C: An overhead slash with her sword.Based on her 6A from SWR/12.3
2C: A upward slash with her sword. Based on her 3A from SWR/12.3
3C: A sweeping slash with her sword
j.5C: A jumping slash with her sword.
Universal Mechanics
Forward Throw (5or6BC): Pushes her opponent away with a double hand thrust.Back Throw (4BC): Turns her foe away and stabs them with her sword.
Air Throw (j.BC): Sends her foe flyiing to the floor with an elbow drop.
Guard Reversal (6AB on block) uses 6C’s animation.
Guard Crush (5AB): Thrusts her sword forward.
Unique Ability (D): Divine Keystones
5D sends a keystone spining like a top on the ground, 6D has her whack her opponent’s head with one, 2D launches one diagonaly upward, j.5D has her surrounded by them briefly, j.2D has her dive straight to the ground while on one, and j.4D and 6D send her towards the inupted direction while launching one behind her.Enchantment: Freedom From Worldly Thoughts
Strengthens her keystone attacks, also enlarging keystone projectiles, and grants her super armor against the first blockable attack of a combo.Last Spell
Keystone “Kaname Funnel”Performs a backhanded sword slash. If it hits, she summons eight keystones firing lasers at her opponent three times, four if performed during High Tension.
Specials
Heaven & Earth Press (236D): Uses a pair of keystones to “chomp” her opponent by smashing them together. Can be held to extend range from point blank up to near full screen. Enchant increases size.Guarding Keystones (214D): Surrounds herself with four keystones. Repeating the command sends the keystones forward. Enchant doubles the amount of keystones.
Pillars of Divine Punishment (22D): Drops two large keystones between herself. They can be walked past, but they can block an enemy attack (three during Enchantment).
Sword of Scarlet Perception (Tap C): Rapidly slashes with her sword.
Sword of Non Perception (236C): Rushes foward then performs a wide slash with her sword.
Ascnension Thrust (623A): Propels herself diagonally upward.
Sword of Kun (214B): Creates damaging rock formations between herself by thrusting her sword to the ground.
Scarlet Sword Temperanment (214C): Slashes twice, creating a shockwave with the second slash.
Six Earthquakes -Signs- (22A/B): Thrusts her sword to the ground then either creates a weaker, instant quake (A) or a delayed, stonger one (B). Can be blocked low.
Spell Cards
Earth Sign “Sword of Unsettling Soil”/ Earthquake “Qi & Kun Quake Strike” (Enchant), (214214B): Creates large pillars between herself, three on each side (six during Enchant) by thrusting her sword to the ground. If performed in the air, she’ll kick upward then drive her sword along with her opponent to cause the pillars.Seal Sign “Sword of Spiritual Negation”/Non Perception “Sword of Neither Perception or Non Perception” (Enchant) (236236C): Slashes forward and if it hits, seals the opponent’s ability to use their Enchantment and Burst for five seconds (ten during Enchant). Doesn’t end existing Enchantments.
Heaven Sign “Heaven Piercing Thrust”/ Heavenly Rise “Sword of Divine Justice” (Enchant), (236236A): Performs a stronger, multi hitting Ascension Thrust. Enchant widens its range and increases number of hits.
