A Attacks
5A: A jab with her sleeved arm.
6A: An elbow strike. A quick anti air.
2A: A crouching jab with her sleeved arm.
j.5A: A jumping jab with her sleeved arm.
B Attacks
5B: A double kick.6B: A rising heel drop that hits overhead.
2B: A low kick.
j.5B: A flutter kick. Hits three times.
C Attacks
5C: Creates a short ranged fire blast.6C: Spins around with a localized whirlwind around her.
2C: A upward pointing whirlwind. Doesn’t count as a projectile.
3C: Slides forward, sweeping her opponent in the process.
j.5C: A downward short ranged flame strike.
Universal Mechanics
Forward Throw (5or6BC): Traps her foe in a whirlwind and sends them away. Based on her AoCF throw.Backward Throw (4BC): Identical to her forward one but mirrored.
Air Throw (j.BC): Sends them to the ground with a whirlwind.
Guard Reversal (6AB on block) uses 5C’s animation.
Guard Crush (5AB): Conjures a fire blast the size of herself that stays in place.
Unique Ability (D): Plate Placement
All of her standard D attacks send a plate that later locks into place. It can harm her opponent on its way, but won’t do anything else until it’s destroyed by certain specials. The trajectory differs depending on the input and whether she’s on the ground in the air. D attacks can be cancelled into one another, with each move being usable once per string.When a plate is broken by her specials, it increases her plate counter. Every ten plates broken will increase the damage output of her specials and Spells by 10% of the base value. This caps at fifty plates for a total increase percentage of 50%. However, she can only have four plates at a time. Attempting to place a fifth one will remove the oldest plate without adding it to the plate counter.
On the ground, 5D sends a plate a short distance forward, 2D near herself and close to the floor, 4D above her, and 6D at mid range. In the air, 5D travels near her, 4D above her, 2D below her and 6D farther ahead.
Enchantment: Plate Rampage
Every plate destroyed counts as two, and the damage boost from broken plates doubles.Last Spell
Throwing Dishes “Mononobe’s 80 Sake Cups”Attempts to smash a plate on the opponent’s head. If it hits, traps her opponent in a tornado filled with plates rapidly assaulting them. The High Tension version includes more plates. Any plates in this move don’t count for increasing the plate counter.
Specials
Liuren Holy Fire (236D): Sends a fireball that seeks plates in the order they were placed, destroying them in the process. If there are no plates, it just travels straight ahead.Wind’s Ominous Hole (22D): Warps to the oldest plate and descends onto its location, shattering it. Will teleport in place if there are no plates.
Water Embracing Plates (214D): Generates a shockwave the size of a Spirit Burst. Any plates caught in it will send a geyser diagonally downwards before being destroyes. It does nothing if there are no plates in range.
Standing Mountain (623C):Propels herself forward by counjuring a mass of rock below her.
Ame no Iwafune (214B): Attempts to run over her opponent with her ship.
Kouryu’s Arrow (41236D): Fires an arrow that tracks the nearest plate and splits into three smaller ones after destroying it. If there are no plates, it will fire at an arc starting from a 45 degree angle.
Spell Cards
Flame Sign “Taiyi True Fire”/Heat Dragon “Blazing Dragin Veins” (Enchant), (214214C): Sends a flaming trail heading from position forwards. On Enchant, there’s a second trail coming from behind the opponent as well.Wind Sign “Miwa Plate Storm”/ Throwing Dishes “Kawarake Plate Toss”(Enchant), (236236D): Spins multiple plates near her. If it hits, it will also add 10 plates to the plate counter. The Enchanted version does more hits and adds 20 plates due to the Enchant’s effect.
Fate “Gate Opening to Catastrophe”(214214D): Destroys all plates on screen. Depending on the number of plates broken by this move, the opponent will have to brace either small, not as damaging objects if none to one plate was broken, medium sized objects that can be really annoying with two or three plates, or a massive UFO for four plates. Enchant increases frequency of objects for the first two and makes the UFO only blockable with Barrier.
