12/16/2018

東方戦蒼記~Condemned Vergatorium Character Moveset: Reimu Hakurei

The main heroine of the series has been an Average Jane in most of her appearances in and out of canon, and this one is no exception. This incarnation is especially familiar to those used to her moves in the earlier fighting games.

A Attacks

5A:A quick swipe with her sleeve. Based on her 5A in both IaMP and SWR/12.3

6A:A forward palm strike. Based on her d.A from SWR/12.3

2A:A crouching version of her 5A

j.5A: A downward palm strike. Similar to her j.2A from SWR/12.3, but with no knockback.

B Attacks

5B: A back kick. Based on her 5B in IaMP & 5AAA in SWR/12.3

6B: A jumping high kick that hits high. Based on her 6B in IaMP & d.C in SWR/12.3

2B: A reaching low hitting kick

j.5B: A jumpkick. Based on her j.5B from IaMP and j.6A in SWR/12.3

C Attacks

5C: A poke with her gohei. Based on her 6A in IaMP and and her f.A in SWR/12.3

6C:A gohei assisted double palm thrust. Based on her 22A in IaMP and 6A in SWR/12.3

2C: A low gohei swipe.

3C:A sweeping gohei spin. Based on her 2A in both IaMP and SWR/12.3

j.5C:A jumping gohei poke. Based on her j.5A in both IaMP and SWR/12.3

Universal Mechanics

Forward Throw (5or6BC)Places a talisman on her foe and kicks them away. Based on her AoCF throw.

Back Throw (4BC) Turns her foe away and kicks them.

Air Throw (j.BC)Kicks her foe down with an axe kick

Guard Reversal(6AB on block) uses 6C’s animation

Guard Crush(5AB): Brings her gohei downwards.

Unique Ability (D): Hakurei Amulet

Her D move allows her to use her amulets in various ways. The 5D and j.5D versions send out a large projectile that attempts to home on her opponent. 6D surrounds her self in a pillar of barriers that counts as a projectile. 2D sends an amulet travelling along the ground.

Enchantment: Hakurei Fantasy

Increases the power of her amulets and powers up some of her specials.

Last Spell

Barrier “Great Hakurei Barrier”
Swipes forward with her gohei. If it hits, several square barriers are sent towards her opponet. The High Tension version increases the frequency of the barriers.

Specials

Youkai Buster(236D): Throws a set of three talismans at high speed.

Ascension Kick (623C/D): Performs a somersault. D version goes higher.

->High Kick(623C/D-236C) Follows up with a high kick.

-->Downward Smash(623C/D-236C-236C)Finishes off with a downward kick that send opponents flying towards the ground.

Dimensional Rift(421A/B/C):Teleports and either performs a divekick (A), a silde (B) or throws three needles (C). The C version is stronger during enchant.

Instant Dimensional Rift(421D): Counters any blockable melee attack with a few weak amulets. On enchant, can counter projectiles.

Cautionary Border (214A): Creates a barrier in front of her that can take one attack, melee or projectile. Can take three hits in enchant.

Binding Border (214B): Attempts to sandwich her foe with two Cautionary Borders. Again, enchant increases durability.

Sliding Ascension Kick(214C): Slides toward the ground then follows up with an Ascension Kick. Can mash C and stick to increase number of hits.

Permanent Border(22A/B):Places a landmine barrier. A places it under foot, B slides it slightly.

Rain Dance(22D):Spins upside down and attacks with short ranged amulets.

Spell Cards

Spirit Sign “Fantasy Orb”/Divine Spirit “Fantasy Seal”(Enchant),(236236C) :Sends six (eight in Enchant) homing projectiles.

Dream Sign “Evil Sealing Circle”/Divine Arts ”Omnidirectional Demon Binding Circle”(Enchant),(214214D): Surrounds herself in a narrow blue (wide orange in Enchant) pillar of light that does multiple hits, more during Enchant.

Treasure Sign “Yin Yang Treasure Orb”/Divine Treasue “Yin Yang Sanctifier Orb”(Enchant),(632146C): Conjures a damaging Yin Yang Orb. On enchant it’s bigger and can be launched by pressing C again.

Last Word

Fantasy Nature(2141236D) Swings her gohei like a baseball bat. If it hits, she sends an armada of amulets that finish her foe.