A Attacks
5A: A short backhand swipe.6A: Sneezes and somehow launches the opponent upward. Usable as anti air.
2A: A crounching backhand swipe.
j.5A: A jumping downward chop.
B Attacks
5B: A cutesy back kick6B: Lunges knee first into her foe.
2B: A cutesy crouching kick
j.5B: A jumping knee strike.
C Attacks
5C: Twirls around, summoning damaging roses on her midsection6C: Swings a vein tendril ahead of her.
2C: Has light bulb pop up above her that somehow does damage.
3C: Slides clumsily ahead.
j.5C: Spins her vein tendrils ahead of her.
Universal Mechanics
Forward Throw(5or6BC): Grabs her opponent with tendrils and tightens her grip before sending them flying.Back Throw(4BC): Slams her opponent behind her with her tendrils.
Air Throw (j.5BC): Dunks her opponent with her tendrils.
Guard Reversal (6AB on block) uses 5C’s animation.
Guard Crush (5AB): Conjures a large damaging rose ahead of her.
Koishi has a step forward dash that turns herself invisible and can even switch sides with her opponent.
Unique Ability (D): Unconscious Heart
Both her D normals and most of her specials come out when you input a command, then “store” a copy of the move, indicated by a lit rose icon on the HUD. Said stored copy will activate on its own when conditions that vary from move to move occur.5D is a long ranged three hit tendril strike that activates when the opponent enters around its maximum range. 6D is an overhead headbutt that activates when opponent blocks an attack crouching. 2D is a crouching tendril strike that activates when the opponent blocks an attack standing. j.5D is a butt drop that activates when the opponent is below her while she’s in mid air.
Enchantment: Thoughtless Heart
Powers up all auto activated moves.Last Spell
Rose Storm “Subterranean Rose”Swings her tendrils forward. If it hits, circles of roses ensnare the opponent. The frequency of those circles increases during High Tension mode.
Specials
Conditioned Teleport (22A/B): Conjures a slowly expanding ring around herself. If it touches her oppoent, she’ll either teleport in front of (A) or behind (B) them and attack with a short string of roses.Growing Pain (236C): Creates a vine that expands on its own and damages her opponent when it reaches them with blossoming roses.
Catch and Rose (41236D): Captures her opponent with a sphere that turns into a rose and launches them away. If the button is tapped, it’s unblockable, but if held, it can be extended. Activates on its own when the opponent is within throwing range, and it’s always the tapped version.
Fidgety Snatcher (623A) : Spins around as she rises diagonally upward in the air. Activates on its own when the opponent is above her and she’s on the ground.
Stinging Mind (214B) Conjures an invisible ring of roses that blossoms either when it reaches at a little after midscreen or when the command is repeated.
Unanswered Love (236D): Attemps to attack her opponent with a double energy swipe. Won’t stop until she hits, gets hit or is blocked.
Spell Cards
Instinct “Release of the Id”/ Rekindled “Embers of Love” (Enchant), (214214C) Generates a field around herself that sends waves of bullets if the opponent touches it. The Enchant version does more damage.Suppression “Superego”/ Mind Lock “ Suppressed Memories” (Enchant), (2141236C): Attempts to suck her opponent in, damaging them when they’re close to her. Enchant increased the efficiency of the suction.
Dream Sign “Ancestors Watching You”/ Image “Ancestors Standing By Your Bed” (Enchant), (214214D): Conjures three figures on each side on the field. Repeating the command sends a pair of figures towards her opponent. Enchant allows all three pairs to be sent by holding the button.
